![]() ![]() And I've run out of RAM and crashed on some saves at 32GB RAM, from users having well over a 100 different mods, all hogging up RAM until it crashed. Imho, you need a minimum of 16GB RAM for any workshop, and if you want to go workshop crazy, you'll need 32GB recommended. Some mods can use a lot of memory as well, for example, Network Extensions 2 can use a lot of memory, as it has tons of roads and can add up to a lot of memory usage for a mod. But it can vary from under 10GB to over 20GB, depending on size and level of detail of each building. TRUCKLOADING RAM ROUND PACK IN MK 749 MOD O CONTAINER Standard Practice. Mods can use detrimental RAM, as a mod needs to stay running alongside the game, so it will inflate RAM usage tremendously.īut from my tests, the base game only uses about 10GB total (RAM and Virtual memory (Page file)) I think 6.5GB of RAM for cities.exe file, iirc.īut the base game and all DLC is over 25GB, but still only 6.5GB of RAM, the rest is offset to the pagefile for future use.īut the workshop is very subjective. ![]() Mods use less RAM as they usually use CPU time.Īssets use a lot of memory, but most of it is offset to the page file until it is needed. Previously i had no issue running a full dlc + mod with 8gb or ram.But now it seem the game keep crashing. Originally posted by YessBoy1205:Just want to know abouit minumum ram requirement. ![]()
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